

But, as I attempted to prove above, immersion is subjective. It is an exploration game based on an immersive atmosphere. Sea of Thieves is neither of those types of games. If Sea of Thieves was a cover-based shooter, I'd understand points like "you shouldn't be able to look around the corner without exposing yourself". If Sea of Thieves was a stealth game, I'd understand points like "you shouldn't be able to see behind you without looking". Now, as for the gameplay balance of the two, like I mentioned before, both have their advantages, so there's really no reason to alienate a player-base for the sake of "equality". This is often the biggest cause of motion-sickness for gamers in first-person view, as this view requires a ridiculous amount of camera-turning to be able to focus on anything.

The rest is still in your peripheral vision. This also simulates realistic "peripheral vision" because even if more of the world is within your view, you only see as much as what you're focusing on.

And yes, it also allows you to see behind your back.īUT, both view modes have their advantages and disadvantages. It is true that most third person games make it unrealistically possible to see around corners and over or around barriers.

I will not be one of those third-person-view supporters that refuse to accept the fact that that particular camera mode doesn't have its advantages. Since I myself suffer from motion sickness, allow me to put in my two cents.
